Cherreads

Don't starve in witcher world

Supriyo_Deb
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
--
NOT RATINGS
110
Views
Synopsis
What happen when a don't starve pro player named Henry Watson discover codex umbra. At first, he will see it as a fan accessory of don't starve game. But he eventually learn it is real thing, he used it to become greatest magician in England. Until, his pursuit for knowledge and fame he gain from magic shows caused him to make same mistake is Maxwell from don't starve story. Nevertheless, he is lucky enough that his throne doesn't force him to be trapped, he is now in different world with same creatures and powers of don't starve story. Henry knowing that it might take millennia for him to find a way to return to his original world. So, he decides to start a new life in this new world. The world is however not an ordinary world but witcher world, now fused with elements of don't starve world. With new creatures, resources and forbidden knowledge appearing in this world, the wheels of fate begin to move.
VIEW MORE

Chapter 1 - Codex Umbra

The hum of the space heater was the only thing competing with the frantic clicking of Henry Watson's mouse. Outside his bedroom window, London was draped in a rare, heavy blanket of Christmas Eve snow, but Henry's eyes were locked on a different landscape: a desolate, stylized wilderness where a small, pixelated scientist was desperately trying to outrun a pack of Hounds.

Henry wasn't just playing Don't Starve; he was dismantling it. To his classmates, he was just another quiet teenager, but in the game's community, he was a legend—a "Pro" who could survive a thousand days without breaking a sweat. He knew every crafting recipe, every kiting pattern, and every frame of animation by heart.

"Just one more Meat Effigy," he muttered, his fingers dancing over the keys.

He stayed up until the clock struck midnight, the blue light of the monitor reflecting in his glasses. To Henry, the "Constant"—the nightmare world of the game—felt more logical than the real world. In the game, if you followed the rules, you lived. In real life, things were messy.

Christmas morning arrived with the smell of overcooked turkey and the forced cheer of extended family. Henry sat on the edge of the sofa, politely enduring the festivities until his Uncle Arthur, a man who smelled of old paper and tobacco, handed him a heavy, rectangular package wrapped in plain brown butcher paper.

"Found this in that dusty little shop off Charing Cross," Arthur said, winking. "The owner said it's been sitting in the back for decades. Thought it looked like one of those 'dark' things you're always reading about."

Henry tore the paper away. His breath caught.

It was a thick, dark gray book, its binding weathered but sturdy. There were no locks or ornate filigree; instead, a large, blood-red letter "M" was stamped deeply into the center of the cover. It was unmistakable.

"The Codex Umbra," Henry whispered.

"The what?" Arthur asked.

"It's... it's from the game, Uncle Arthur. Don't Starve. This is Maxwell's book." Henry turned it over in his hands, looking for a copyright logo or a 'Made in China' sticker. He found nothing. "I didn't even know Klei Entertainment made physical props this detailed. But why would a bookstore that only sells 19th-century history have a piece of indie-game merchandise?"

He traced the red "M". The leather felt unnaturally cold, and the red pigment looked less like ink and more like a stain that had seeped into the very fibers of the gray cover.

"Wow," Henry laughed, though it sounded a bit hollow. "They really went all out on the 'authentic' feel. This must be some limited-edition fan item. A very, very expensive one." 

He dismissed the strange, prickling sensation in his fingertips as static from the carpet. He told himself it was just a book—a clever gift for a dedicated fan. He didn't notice that as he held it, the Shadows in the corner of the room seemed to stretch toward the red letter on the cover.

Henry Watson went to bed that night with the book on his nightstand, feeling a strange sense of satisfaction. He thought he had found the ultimate collectible. He had no idea he had just invited the Constant into his bedroom.

******

The house was quiet, save for the muffled sounds of his parents downstairs, but Henry's room felt charged with a heavy, static energy. He sat on his bed, the dark gray book resting on his lap. The red "M" seemed to pulse in the dim light of his bedside lamp.

"Alright, William," Henry whispered, using Maxwell's real name from the lore. "Let's see how committed Klei really was to this prop."

He flipped past the first few pages of jagged runes. His eyes landed on a set of diagrams he recognized instantly from the game: the ritual for a Shadow Worker. In the game, it cost sanity and Nightmare Fuel, but here, it just looked like a series of complex hand gestures and a rhythmic, low-muttered incantation.

Henry stood up, clearing a space in the center of his rug. He began to mimic the movements, his voice dropping into a theatrical, gravelly tone. "With this ink, I forge a twin. To do the work, to bear the sin."

He expected nothing. At most, he thought maybe a hidden speaker in the book would play a sound effect.

Instead, the temperature in the room plummeted.

The shadows under his desk didn't just move; they poured toward the center of the room like spilt ink. Henry's breath hitched. A tall, spindly figure began to rise from the floorboards. It was a silhouette made of flickering, oily smoke, clutching a phantom pickaxe. It had no face, yet Henry could feel its vacant, cold stare.

"What...?"

Henry scrambled backward, his heart hammering against his ribs like a trapped bird. He rubbed his eyes so hard he saw spots, certain this was a hallucination brought on by too many hours of gaming and the late-night turkey dinner. But when he opened them, the Shadow was still there, standing motionless, waiting for a command that Henry didn't know how to give.

"It's real," he breathed, the words barely audible. "It's not a prop. It's... it's the actual thing."

Panic flared first. This was a Forbidden Knowledge that had literally dragged a man into a nightmare throne for eternity. In the game, every use of the book chipped away at the player's Sanity, bringing monsters out of the periphery of vision. If the magic was real, then the consequences were real, too. He was terrified of the darkness he had just invited into his home.

But beneath the terror, a hot, bright spark of fascination ignited.

As a pro player, he knew the game's mechanics better than anyone. He knew that Maxwell, unlike the other survivors, had a sanity that regenerated because he had mastered the Codex. To anyone else, this book was a death sentence. To Henry, it was a manual he had already spent years studying.

He looked at the shadow worker, then back at the red "M" on the cover.

"If I don't master this, it will consume me," Henry realized, his fear hardening into a cold, sharp resolve. "But if I do... I won't just be playing a character. I'll be the greatest magician this world has ever seen."

He reached out, his hand trembling as he touched the spine of the book. He didn't want to be a victim like the characters in the game. He would learn every ritual, every ward, and every secret. He would use this power to safeguard the treasure he had been given—and to ensure he never ended up on a throne he couldn't leave.