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Chapter 10 - EIGHT MINUTES

Nova & Zero POV

NOVA

She hears them before the alarm does.

Three floors up, half-asleep on top of her covers with her boots still on because she started doing that after the dungeon and has not stopped, she hears the specific quality of silence that means something has changed outside. Not the usual dead-city quiet. This is the quiet of people trying very hard not to make noise.

She is on her feet before she finishes the thought.

Her panel blinks.

HOSTILE PLAYERS DETECTED: SAFE ZONE PERIMETER.COUNT: 6.

Six. She counts the number, and her body does its math without her six against two, one of them is her, she has been in the Game three days, her ability fires when it wants to, and she has approximately one consistent move and a history of surviving things by refusing to accept their terms.

She grabs the length of metal pipe she pulled from the dungeon rubble and kept for reasons she told herself were practical.

She goes downstairs.

Zero is already at the ground floor. He looks at her, at the pipe, back at her face.

"Stay close," he says.

The door comes in.

ZERO

Six Players. Mid-level faction, northeastern district, which means they have been watching since he brought in the Glitch Player and decided the new bonded unit was an opportunity.

He understands the math from their side. A day-three partner with no established reputation, an unclassified class, and no known damage profile on paper, she is the weak point. Strike early, demonstrate cost, fracture the bond before it compounds.

He has dealt with this kind of calculation before.

He opens the VOID.

The shadows on the ground floor do not behave like shadows anymore. They pool and gather with the specific wrongness that his class produces and that he has spent two years perfecting, not darkness as absence of light but darkness as presence, directional and intentional, reaching like hands. The first two Players through the door lose their class interfaces immediately, silenced, their abilities stripped to inactive, and the looks on their faces are the looks of people who have become much smaller than they were a second ago.

He handles the left side.

He trusts Nova with the right and does not examine why.

NOVA

The Player who comes at her is twice her size, and his class panel reads CRUSHER before her GLITCH copies it. She feels the copy happen, the same opening-door sensation in her chest, and then the ability is in her hands, and it is wrong, immediately, wrong in the way everything her

GLITCH produces a wrong, not a clean copy, but an argument with the original.

She doesn't generate his strength.

She generates the thing his strength produces pressure, impact, force, and redirects it before it arrives at her, flips the vector, and the Player hits the wall behind him with a weight he cannot explain.

She is already moving.

The second one has a blade and is faster than she expects, and she does not have time to copy anything; she only has time to get out of the way and use the pipe and her elbow and the particular fury of someone who is three days dead and has had enough of people deciding she is the vulnerable one.

He goes down.

She is breathing very hard.

ZERO

He clears his side in four minutes and turns.

She is standing over the second Player on her side, pipe in her right hand, left arm raised to check a gash along her forearm, the same one from the dungeon, same arm, reopened. She is assessing it with the brisk efficiency of someone calculating what it costs and whether they can afford it.

She can.

He notes this.

He moves to the remaining two, who are backing toward the open door, who have done the rapid reassessment that all surviving Players do when a fight goes wrong, the moment you understand that the math was different from what you thought.

He lets them leave.

They will communicate what they saw. That is its own message.

NOVA

Eight minutes.

She knows because her panel logged it. Eight minutes from door coming in to last Player standing down, and she is still here, she is still on her feet, her arm is bleeding, and her hands are shaking, and the GLITCH is buzzing in her chest like a live wire slowly going quiet.

Zero turns from the door and looks at her.

The silence is long. She does not fill it. She has learned that about him; the silences are not empty, they are where he keeps the things he is still sorting.

"You fight like you're making it up as you go," he says.

She wipes her arm on her sleeve. "I am."

Something shifts in his face. Not quite a smile, she doesn't think that particular expression is in regular rotation for him. Something smaller. More honest than a smile.

"Do not stop," he says.

She looks at him across the wreckage of the ground floor. Six Players, eight minutes, a reopened gash, and an ability she still does not fully understand but is starting to trust.

She thinks: this is what it feels like to be seen by someone who does not see things easily.

She does not say that.

She says, "You scared them. Before you did anything. They looked at you, and they were already scared."

"Yes," he says simply.

"Does it get old?"

He picks up a piece of debris from the floor. Sets it aside. "I stopped noticing."

She almost says: I think that's sad. She keeps it.

She is learning which thoughts are hers to keep.

NOVA

She is wrapping her arm with the kit from the kitchen when her panel chimes.

Low. Private. The sound it makes when a notification is for her specifically, not the shared bonded-unit system, not a joint mission flag.

She looks at it.

SOLO MISSION FLAGGED.PLAYER: NOVA REED.THIS NOTIFICATION HAS NOT BEEN SENT TO YOUR BONDED PARTNER.

Her stomach goes cold.

MISSION TITLE: TRIAL OF THE GLITCH PLAYER.DETAILS: CLASSIFIED.REPORT ALONE.COMPLIANCE WINDOW: 12 HOURS.

She reads it twice.

The Architect.

Not a faction. Not a rival Player. The entity that runs the Game has looked at what happened in the last eight minutes and has sent her, specifically her, privately, with explicit instructions to leave Zero out of it, a mission that has no details and a name that sounds like a sentence.

Trial of the Glitch Player.

She looks up.

Zero is across the room, already running his post-combat analysis, his interface open and scrolling.

She looks back at the panel.

Twelve hours.

She closes her hand around the bandage wrap slowly.

The Architect is paying attention to her. Has been, she realizes, since the fire escape. Since the dungeon. Since eight minutes ago, when she stood over a downed Player and refused to be vulnerable.

It wants her alone.

She looks at Zero one more time.

Then she closes the notification before it can show on the shared system.

She will tell him.

She will.

Just not yet.

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