Many years ago, an internal debate erupted within Skytop Company about the appropriate level of realism for the Home game.
Restricting players of different ages based on content suitability was not disputed: reducing pain and transforming some pain into numbness was also not disputed.
But parts involving privacy, which were unrelated to content suitability, such as defecating, left people scratching their heads on whether to include the details.
The opposing side believed that spending effort on creating animations for defecating was meaningless, and since the Home World's time flow matched reality, players couldn't possibly go twice.
The supporting side argued that defecating was an indispensable part of open-world immersion, and the animation not only needed to exist but be realistic—
