Facing the curious crowd, Lucas smiled, not planning to hide it this time.
Most of the initial preparations were basically done, and the later development was about to begin, so it was actually time for them to understand what kind of game this would be.
"For this game, we're going back to basics. We're not thinking about an open world. We'll focus on the design of the level maps and the attack methods of the BOSS's skills." Lucas had a smile on his face.
"Huh?"
Hearing Lucas's words, everyone was stunned and hadn't come back to their senses yet.
"Giving players a New Year's gift." Lucas pointed out the theme, then took out his phone and sent the stored simple files to a few people: "Take a look at it on your phones first."
This title left everyone a little confused.
Hector scratched his head: "Bloodborne? Is it another horror game like 'Resident Evil'?"
After all, it seemed very similar to the Cthulhu myth they had been told about before, but something was still off.
The materials produced by the art team, while some of them were indeed disgusting, didn't really have anything to do with being scary. At most, they were a little dark and oppressive.
"Boss Lucas... this isn't a 'Souls-like' game, is it?" Marcus, standing next to him, looked at the concept art on his phone, and suddenly shivered when he saw some of the keywords.
Hearing Marcus's words, everyone paused, then was startled.
None of them had really thought about the 'Souls' aspect at first.
Why? Because when they were developing Dark Souls, Lucas had clearly stated internally that the story of Dark Souls was over.
"A 'Souls-like' game doesn't just refer to Dark Souls, but a spirit, a spirit of constantly challenging oneself. You can call it a 'Souls-like' game, I can call it a 'Souls-like' game, everyone can call it a 'Souls-like' game."
"The game type and the game subject can change, but what remains unchanged is the core of it, what remains unchanged is our original intention. In this game, we must also make the players feel that most pure joy, and fully allow the players to feel our burning passion."
As if seeing through everyone's doubts, Lucas said with a smile and quite a bit of emotion.
Their vision was still too small!
After hearing Lucas's words, everyone present was completely stunned.
Although thinking about it carefully, it seemed that a "Souls-like" game was actually very suitable.
Clever map design and BOSS design, and then a puzzle-like story.
It perfectly matched the characteristics that Lucas had mentioned.
But the key problem was, what the heck was "the original joy" and "burning passion"?
Wasn't this supposed to be a New Year's gift for players?
"I'll also tell you about the game's features here. I'll tell you the details at the project meeting. 'Bloodborne' is very different from Dark Souls."
"The most direct point is the gameplay style."
"Besides that, there will be new feature systems in the game, such as visceral attacks, recoverable health, and gun parries."
Lucas briefly introduced the features of the game.
For example, visceral attacks, which replace backstabs and require you to stun the enemy first.
Although you can get more blood vials, the bonfire-like settings no longer provide healing. Instead, players have to earn blood echoes to buy them.
As developers who had worked on "Souls-like" games and were also veteran players themselves, they swallowed hard after hearing these words from Lucas.
Even though they didn't know the game's numbers or the details, these settings alone had already made Hector and the others gulp.
Because they could already imagine a series of terrifying scenes in their minds.
A player is facing a powerful monster and gets hit for half their health, but that health is recoverable health.
At this point, the player doesn't have many blood vials left, and may have to face even stronger enemies next. The player doesn't want to return to the Hunter's Dream to buy blood vials, because that would mean the monsters on the way would respawn, but drinking a blood vial directly seems too wasteful.
So, to save a few blood vials, the player tries to attack to regain some health, but accidentally gets hit, and their health bar is emptied, and all the blood echoes they were carrying are dropped.
Another thing worth mentioning is that according to Lucas, in order to show off Nebula Games' powerful AI technology, the small monsters will become smarter. In the game, this means that the blood echoes dropped by the player may be picked up by the monsters.
So, the player respawns and quickly returns to pick up their blood echoes, only to find that the previous monster has picked them up.
To get them back, they have to fight the monster, and then the player makes a mistake in the fight and dies again.
The blood echoes really just become something for the player to remember.
You need to know that in "Souls-like" games, the early game is the most difficult.
Hector and the others were already feeling a bit of high blood pressure just thinking about these possible scenarios.
This was too vicious! They hadn't thought much about it before, but now, thinking back about some of the content of the Cthulhu mythos, they could only say that this game was a double punch to the player's mind and body!
Boss Lucas, are you sure the players won't excitedly pick up a knife and charge into Nebula Games on New Year's Eve!?
Everyone shuddered. Anna and Rachel, sitting on the sofa, looked at each other. Had Boss Lucas turned evil?
One "Resident Evil" and one "Bloodborne"—was he determined to let the players understand how deep his love really was?
............
Of course, the players had no idea about Nebula Games' plans.
At this moment, the players, or rather the Nebula Games players on the CosmosVR platform, were more surprised by the updated state of the Nebula Games platform.
Because after this update, the Nebula Games platform had actually been made into a scene similar to a VR theme park.
It was like an island in "Animal Crossing", but players didn't have to build houses themselves—the system came with a house.
Nebula Games had actually released an announcement during the Double Eleven shopping holiday.
But many players didn't take it seriously. It was just a platform update, wasn't it?
But now, after downloading and updating, all the players who entered were stunned.
This wasn't just a platform, it had become a new game, right!?
(End of chapter)
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