Before the game came out, the easter egg events in the Nebula world made players all over the world eagerly anticipate entering the world of "Bloodborne" to uncover the final truth of Yharnam.
Especially Lady Maria at the beginning, made many players say they couldn't wait for even a minute.
Hunting all kinds of monsters and becoming the top of the hunter world, that's what countless players imagined their experience in Bloodborne would be like.
But soon, the harsh reality told them that this world was not as good as they thought.
Whether it was VR or PC players, after experiencing the game, they all logged onto the "Bloodborne" forum to post.
Either asking for guides, or seeing if anyone felt the same way as them, the underlying message was: the game is absolutely insane!
The only way they could describe it was authentic, especially the "You Died!" screen after death, which hadn't been changed at all and was a famous scene already etched in their DNA.
It can be said that in every part of Yharnam, there are scenes of players being tortured in various ways.
......
Cathedral Ward
Under an old crooked-neck tree, a player suddenly saw a bright light.
He cautiously looked around, carefully observing.
He went from left to right, and then from right to left.
After repeatedly confirming that there were no monsters around that would suddenly surprise him when he picked up the item, the player finally happily went forward to pick up the light on the ground.
After picking it up, he was very surprised to find that it was a new set of clothes. Just as the player opened his menu to check the attributes and style of the new clothes.
A transparent, invisible big hand grabbed the player, slowly lifted him up, and then slammed him hard on the ground, instantly emptying his already meager health bar.
"What the heck is this? What killed me!?"
Looking at his death screen, the player was completely stunned.
Forbidden Woods
A player trembled as he walked on a small path in the forest, completely lost.
Especially since the forest was full of all kinds of strange monsters, such as a snake boss that coiled together with a group of snakes and could summon small snakes.
Faced with various strange monsters, this player's sanity had dropped to freezing point. When passing a narrow path and stepping on a wooden board trap, a huge rolling log swung over from the front, but the player skillfully dodged it, which made the player, who was on the verge of mental breakdown, feel a little better.
"Haha, Lucas the old fox, your trick has been seen through by me..."
Before he could finish speaking, the rope of the rolling log in front suddenly broke, and the huge log rolled directly towards him, hitting him off the cliff with its fast speed and wide area.
[You Died!]
"What the heck, the rope even breaks? Can this game even be played!?" The player was dumbfounded.
Sumeru Labyrinth - First Floor
After defeating the Blood-starved Beast, the player who obtained the Sumeru Chalice and opened the first layer of the Sumeru Labyrinth was exploring inside.
Accompanying the sound of bells in his ears, red monsters surged towards him.
He was completely confused, where did these monsters come from?
After being swept off a log bridge by three swinging axes, he followed a sewer and entered an underground space.
A huge space like a soccer field, and the moment he entered, countless rats with huge green glowing eyes appeared from the darkness.
"What the heck! What the heck! Is this a zoo? Where did these rats come from?"
Amidst piercing screams, the player watched his hunter character being frantically torn to pieces by a group of rats.
Upper Cathedral Ward
A player cautiously and carefully explored forward, when suddenly two monsters with heads like big tongues rushed out from behind and gave him a loving embrace.
Then the huge tongue was like a straw, drilling into his head.
In the VR version's perspective, this player completely broke down.
"Where did these brain-sucking monsters come from! I #!@¥!"
He went into Upper Cathedral Ward with 50 insight, and when he came out, the 0 at the end of the original 50 had disappeared.
Because these brain-sucking monsters really do suck players' brains, one point of insight at a time.
In fact, there were no shortage of such monsters in Dark Souls, but none were as scary as in Bloodborne.
It can be said that countless players in Bloodborne gradually reached the edge of mental breakdown.
Because this game is too special!
The previous Dark Souls was just insanely difficult.
But Bloodborne is different, not only is it insanely difficult.
It's also insane in terms of visual impact. If the hunter controlled by the player in the game had the combat mode removed, so that players were not allowed to attack enemies at all.
Then this game would definitely become a horror game, and a very scary one.
All of this made those old veterans who felt they had already been baptized by Dark Souls begin to doubt their life.
For example, the Forbidden Woods in the game made many players think of Farron Keep.
But compared to Farron Keep, the malice of the Forbidden Woods is much greater.
Because the whole map is bigger and more winding.
It's not like Farron Keep, which is just a giant swamp.
In the Forbidden Woods, players can easily start wondering "Who am I?" "Where am I?" "How do I get out?"
Although there is an item in the game called "Shiny Coin" that can be used as a directional marker to tell players that they have been here before.
But it's still not very useful in the Forbidden Woods, because it's too winding.
Of course, even if it was just winding, that would be fine, but what countless players said they couldn't stand was that the monsters in the Forbidden Woods were too disgusting!
From the snake-headed people at the beginning, to the later pile of small snakes, and the giant snake团 formed by countless snakes, it made many players feel that they weren't stuck because of the difficulty of the monsters, but because they were scared.
But soon players found that this was just an appetizer.
Just like the Yharnam bonfire party, and the Father Gascoigne who taught hunters gun parrying, the monsters later can be said to be even more so.
Research Hall, Upper Cathedral Ward, Nightmare Frontier...
Big-headed sisters, piggies with heads full of eyes, human-headed spiders, centipede monsters, fly-men that pounce on your face...
In addition to these disgusting monsters, there's also the extremely oppressive atmosphere.
Located in Yharnam and the Cathedral, the various cries and strange laughter can be said to be very uncomfortable.
And when you get to the Research Hall, a bunch of patients are enduring inhuman pain because of experiments, and the sorrowful and desperate cries they emit, combined with monsters that make your sanity drop like crazy, can be said to make countless players completely break down.
(End of chapter)
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