Cherreads

Chapter 543 - Chapter 543: A Celebration Brought by a Silly Game

"Why did I end up trying to pass the levels with a goofball like you?" Zack couldn't help but sigh.

Ben, who was holding onto Zack's belt, retorted, "I should be the one saying that. If you hadn't fallen off the cliff and I had to save you, would we be in this situation now?"

"Then if you're saving me, why are you below me? I don't need your help anymore, let go!" Zack looked speechless.

"I won't let go!" Ben replied.

At this moment, the two of them were in a slightly awkward situation. Zack's hands were gripping the wall, and he could poke his head out by pushing up a bit.

But the problem was that his feet were being held by Ben's noodle-like character. Zack had originally thought Ben would come and save him, grab his head, and together they would pull themselves up, but somehow they both ended up falling.

"Playing with a goofball like you, this is something all three of us should be saying," Hannah and the other two, who were watching from the side, were completely speechless.

It had already been several levels since their game started.

And these two clowns in front of them, if they were even a little bit useful, it wouldn't be that they were completely useless!

......

It wasn't just among players. In just two or three hours, the game "Human: Fall Flat" suddenly became very popular on streaming platforms.

On one hand, Nebula Games had a high reputation among players.

So when this game was released, many streamers tried it out right away.

On the other hand, the streaming effect of this game was incredibly explosive.

As a game that could be called a master of silliness, its streaming effect far surpassed other games.

After all, for videos and live streams, some games are fun to play but not necessarily good to watch.

But "Human: Fall Flat" is not like that. It's a game that's fun to play, and watching others play is also very entertaining.

Just the wobbling characters in the game brought a lot of joy to players.

Especially when playing with two or three friends you know, it's incredibly fun.

If there was even one player among your companions who liked to be mischievous and cause trouble, the game would be full of funny moments, adding a lot of joy to the original gameplay.

On streaming platforms and video websites like SharkTV, you could find streamers playing this game in almost any livestream, whether it was a big or small streamer.

All sorts of clever moves were endless. For example, some players with good skills turned "Human: Fall Flat" into a game of parkour.

Passing levels through the correct routes?

What is that? We don't do that!

The characters' hands in the game were like super glue, sticking to things and refusing to let go. So players used this feature to climb.

They could directly use this stretching ability to get their characters to heights that were originally impossible to reach.

Of course, streamers who focused on skill were actually a minority.

It wasn't that it was impossible. In fact, from a technical standpoint, it wasn't difficult.

But doing so would also lose some of the fun.

So more players were causing chaos. It's a PVE game, so no PVP?

No problem. We thought the same thing about "Monster Hunter: World."

Using the game's mechanisms or simply grabbing teammates and throwing them off cliffs or into rivers.

In any case, on the path to passing levels, the things that impede your progress the most are not puzzles and mechanisms, but your silly teammates.

Players who were originally well hidden, upon entering "Human: Fall Flat," would look at the goofy characters, shrug their shoulders, and say, "I'm not pretending anymore, I'm coming clean. I want to be a scoundrel!"

The level progression in "Human: Fall Flat" is actually not very long, with only a dozen or so levels in total. Although they get more complex,

it doesn't take much time to complete them all, only a few hours.

However, "Human: Fall Flat" supports custom map creation through the workshop, and Lucas specifically made some optimizations during development, such as adding more terrain elements for players.

This allows players to quickly create different maps using various elements within the game.

Within two or three days of the game's release, some relatively simple but fun maps were created by players.

In the snow world map, some players created ice skating maps, some built giant mazes for puzzles, and some created parkour courses.

Of course, more common than PVE maps were arena maps built to satisfy players' wicked humor.

Only PVE, no PVP?

Players said no!

In the rooms, players maintained their own rules.

Suddenly, all the trending topics online were overshadowed by this particularly silly game.

All the major forums were filled with reviews and discussions about the game.

"Haha, this game is so silly, but it's this kind of silly game that's fun!"

"you can mess with each other in the game, but unlike the stressful messing around in 'Overcooked,' why is messing with each other in 'Human: Fall Flat' so fun?"

"Haha, because this game is silly enough!"

"Honestly, this game is really fun, but it's even better with a friend who's just as silly as you. Otherwise, the game can be quite lonely."

"It's so fun! This time, Boss Lucas really didn't lie! This game is truly ridiculously fun!"

"I don't know, are there any other fun, similar silly games?"

"Not really, at least I haven't seen any before."

"The only regret is that this game doesn't have PVP. When you punch someone, if they grab the ground, you can't move them no matter what."

"That's for sure, after all, this is a puzzle-solving and level-clearing game, not a fighting game."

On the community forums and Lucas's official blog, the reviews were overwhelmingly positive.

At Nebula Games, looking at the players' comments online, Lucas couldn't stop smiling, filled with pride.

This is great!

Unfortunately, except for some newer players, older players still had mixed feelings about him being a "loving warrior."

How can this be allowed?

And when the carnival comes, players' minds will also need to face a shock and a trial.

For now, players' moods need to be completely relaxed.

This way, the impact brought later will be more shocking.

Thinking this, Lucas couldn't help but smile slightly and called Rachel and a few members of the art team into his office.

(End of chapter)

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