Cherreads

The City of Karst: A Reader’s Map (Textual)

Orientation: Karst clings to a sea-blasted cliff in tiers. Streets are switchbacks; doors open into stairs as often as into rooms.

Upper Tiers (Keep & Lantern Quarter): Warden's Stormward Keep (white rooms veined with sigils); church transepts; consular pavilions under windchimes.

Mid-Tiers (Clerks' Teeth): Ledger Office; grievance halls; grief-houses; bellfoundry frames like rib cages.

Dock Quarter (Saltmouth): Ropes. Nets. Rattleboy barracks. Fish-salt, tar, pounded brass.

The Catacombs (Under-Karst): Heat, lye, hymn-chant; ossuary rails; assay rooms; pylons where Wicks hum.

Stormward Line: A pale arc offshore, visible on bad nights as a shivering thread of light.

Rules of Movement: Hug the inner rail going up, the outer edging down; do not stop on landings; apologize in passing even when injured.

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