Cherreads

Factions Dossier

Consular Guild

Goal: profit; stability that can be priced.

Method: contracts, euphemisms, public hearings.

Tell: weather metaphors for policy ("a front is moving in").

Fracture: privatizers vs. municipal traditionalists.

Lantern Church

Goal: order via the doctrine of Useful Endings.

Method: Bind-laced sermons; rites doubling as extraction.

Tell: warmth that tightens into instruction.

Fracture: pastoral comfort vs. punitive purity.

Wardens of Hollows

Goal: keep the Stormward alive at any price.

Method: high-purity burns, city-scale sigils, Wicks.

Tell: tender tone when authorizing horrors.

Fracture: engineers vs. ascetics.

Catacomber Network

Goal: honest dead; endings that belong to families.

Method: returning remains; mnemonic ink; whistleblowing.

Tell: inked memory-phrases on the inner wrist.

Fracture: quiet grief-workers vs. militant leak-mongers.

Rattleboys

Goal: streets unbroken; dead collected.

Method: bell-tone suppression; shield lines.

Tell: bell-helms; salt-thread gloves.

Fracture: "orders only" vs. "we live here too."

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