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World Map of Aetheria

Aetheria is the known world that contains the kingdoms of Serpentis, Dravion, Skeldor, Ashkar, and many other lands.

This guide presents the most important kingdoms, cities, fortresses, villages, and natural landmarks that appear throughout The Thrones of the Fallen.

πŸ”΄ Ashkar – Desert Kingdom (Red Banner, Black Lion)

Capital City

Khar'Zun – A massive city of stone and sand, serving as the political heart of the kingdom.

Border / Trade City

Dunemar – Known for its caravans, smuggling routes, and markets dealing in slaves and weapons.

Other Locations

Sahrek – An oasis city essential for survival in the harsh desert.

Red Fang Outpost – A military fortress guarding the border with Serpentis.

🟣 Skeldor – Northern Kingdom (Purple Banner, White Bear)

Capital City

Frosthelm – A fortress-city built from ice and stone.

Mountain Fortress

Ironpeak Hold – An almost unreachable stronghold, home to Skeldor's elite warriors.

Other Locations

Whitefall – A village beneath frozen waterfalls.

Skorn Pass – A strategic mountain pass forming one of the kingdom's key borders.

🟒 Serpentis – Forest and Mountain Kingdom (Green Banner, Yellow Serpent)

Home of the main protagonist.

Capital City

Virellion – An ancient city ruled by noble families.

Forest City

Thornvale – A settlement sustained by hunting, timber, and life within the shadows of the forest.

Main Character's City (Very Important)

Ravenrock

Located near the border with Skeldor, slightly north of the kingdom's center.

A harsh frontier city filled with soldiers and border guards, known for its cold climate.

Other Locations

Blackroot Village – A poor settlement plagued by crime.

Serpent Gate – A heavily fortified military gateway facing Ashkar.

πŸ”΅ Dravion – Southern Empire (Blue Banner with a Gray Shark)

The largest and most powerful kingdom, once divided into two realms.

Current Capital

Dravion Prime – The seat of the twin kings.

Former Capital

Old Dravion / Vhal'Drav – The symbol of the empire's former unified rule.

🏴 Former Division of Dravion (Historically Important)

Northern Half (Former Northern King)

Blacktide Keep – Fortress built on an island.

Northbay – Major port city.

Ironshore Fort – Coastal fortress.

Ashreef Fort – Coastal military fortress.

Southern Half (Former Southern King)

Bloodharbor – The empire's primary harbor and one of its most important cities.

Sunfall City – A wealthy and prosperous city.

Stormhold – Military fortress.

Ashreef Fort – Coastal military fortress.

Island Fortress

Grimreach Isle – An ancient island fortress once belonging to the opposite half of the empire.

Both island fortresses still stand despite Dravion's reunification.

🌊 Seas, Rivers, and Oceans

The Dravion Deep – Southern ocean.

Redwater Gulf – Body of water separating Ashkar and Serpentis.

Frostveil Sea – Sea stretching beneath Skeldor.

Ashblood River – Flows from Skeldor into Ashkar.

Serpent Run – Major river crossing Serpentis.

🌲 Eldershade Wilds

A vast and ancient forest covering most of Serpentis.

Description

Dense and dark woodland.

Thick mist drifting between centuries-old trees.

Forgotten roads abandoned long ago.

Hidden refuges for bandits, fugitives, and secret cults.

Legends claim the ancient trees themselves "remember blood."

Map Location

Covers most of Serpentis.

Thornvale and Blackroot Village lie within the forest.

Ravenrock stands along its northern edge, where the terrain becomes colder and rockier.

The forest stretches slightly into Skeldor and reaches Ashkar near Khar'Zun.

It extends all the way toward the coastline facing the Dravion Deep.

Deepbark is located near its southern reaches.

🏘️ Smaller Settlements

These are minor settlements marked as small points on the map. While they are not major cities or fortresses, they often serve as sources of supplies, recruits, information, and local story events.

πŸ”΄ Ashkar

Dustmere (coastal village)

Kharesh

Bone Wells

🟣 Skeldor

Coldrest

Hailmark

Stoneveil

🟒 Serpentis

Crow's Hollow

Mossrun

Deepbark (coastal village)

Fallen Pine

πŸ”΅ Dravion

Lowtide (former northern territory)

Greyhook (former northern territory)

Saltmere (former southern territory)

Ember Coast (border between the former northern and southern halves)

Breakwater (former southern territory)

These settlements mainly serve as:

Food production centers

Recruitment points

Information hubs

Story-driven locations for regional conflicts

πŸ›£οΈ Travel Times

Ashkar

From Khar'Zun (the capital)

To Dunemar: 20–24 hours

To Red Fang Outpost: 20–28 hours

To Sahrek: 48–52 hours

To Dustmere: 24–36 hours

To Kharesh: 72–76 hours

To Bone Wells: 4 days

International Travel

To Frosthelm (Skeldor): 24–48 hours

To Virellion (Serpentis): 24 hours

To Dravion Prime: 48–72 hours

Skeldor

From Frosthelm (the capital)

To Ironpeak Hold: 24–27 hours

To Whitefall: 7–8 days

To Skorn Pass: 5 days

To Coldrest: 4 days

To Hailmark: 48–52 hours

To Stoneveil: 72–78 hours

International Travel

To Virellion (Serpentis): 24 hours

Serpentis

From Virellion (the capital)

To Thornvale: 48–54 hours

To Ravenrock: 48–50 hours

To Blackroot Village: 5 days

To Serpent Gate: 12–18 hours

To Crow's Hollow: 1 week

To Mossrun: 72–76 hours

To Deepbark: 24–30 hours

To Fallen Pine: 48–50 hours

Dravion

From Dravion Prime (the capital)

To Vhal'Drav: 12–20 hours

To Blacktide Keep: 5 days

To Northbay: 4 days

To Ironshore Fort: 48–52 hours

To Ashreef Fort: 6–7 days

To Bloodharbor: 1 week

To Sunfall City: 8–9 days

To Stormhold: 48–55 hours

To Grimreach Isle: 12–24 hours

To Lowtide: 72–75 hours

To Greyhook: 48–52 hours

To Saltmere: 5–6 days

To Ember Coast: 72–80 hours

To Breakwater: 2 weeks

International Travel

To Virellion (Serpentis): 2–3 days

To Frosthelm (Skeldor): 4–5 days

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