Cherreads

Akari's Status panel

Name: Akari Nyx Aethernis

Title: [Reincarnated] (Only one available for her)

Level: 0 [Locked] (Locked for every person who is undergoing reincarnation will be unlocked after reincarnation)

Race: Nerium — Primordial Prototype Race (This race was extremely similar Human in appearance and sounded cool and was extremely compatible with her way of fighting, so she Choose this race)

Racial Traits: 

[Infinite Mana Circulation]:

[Perfect Regeneration]

Cursed Trait: [9 primordial Death Curse] (Only weakness of this race is that people of this race dies before the age of 50 due to curse but their 0.01% chance to survive this curse and those who dose goes down as the Strongest in being in the history)

Racial appearance: Human with 9-colored eye and 9-colored hair

Class Slot: 

Class:

[Beast Nurturer] [Apprentice Sage] [Alchemist] [Spirit Tamer] [Enchantress] [Martial Artist] [Demon Lord] [Mercy Acolyte] [Devoted Lover]

Privilege: [Contract of Reincarnation] (Temporary)

Class skill:

[Gentle Beast Bond] [Nurturing Touch] [Growth Feeding] [Beast Language Sense] [Shelter Keeper] [Basic Mana Theory] [Focused Reading] [Minor Insight] [Calm Mind] [Theory Note] [Potion Brewing] [Material Refinement] [Ingredient Appraisal] [Controlled Heating] [Minor Transmutation] [Demonic Presence] [Lesser Corruption] [Demon Command] [Dark Mana Core] [Infernal Contract][Spirit Sense] [Basic Spirit Contract] [Spirit Whisper] [Elemental Borrowing] [Spirit Offering][Charming Voice] [Soft Allure] [Minor Glamour] [Emotional Reading] [Heartstring Touch] [Basic Martial Form] [Body Conditioning] [Combat Breathing] [Unarmed Strike][Battle Focus][Mercy Touch][Sanctified Needle][Silent Prayer][Pain Suppression][White Veil Step][Lover's Devotion][Shared Warmth] [Promise Mark] [Protective Instinct][Heartfelt Vow]

Talent: [Ruler (SSS - grade)] [Researcher (SSS - grade)] [Compression (SSS - grade)] [Sprit Affinity (SSS - grade)] [Charisma (SSS -grade)] [Combat Art (SSS - grade)] [Manipulation (SSS - grade)] [Stealth (SSS - grade)] [Acting (SSS - grade)]

Unique Skill: [Level Reset] [Reversal] [Balance] [Universal Map] [Tireless]

Primordial Skill: [Quantum Blink] [Enigma]

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Racial Traits: 

1. [Infinite Mana Circulation]:

[Increased Mana Capacity] x 100

[Increased Mana Regeneration] x 100

[Limitless mana path]: Ability to mana Circulation path for all types of mana

[Indestructable mana pathway]

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2. [Perfect Regeneration]:

[Endlessly increasing Lifeforce]: A life force that keep on increasing limitlessly to make ya person have Endless lifespan

[Life Regeneration]: Ability to regenerate from any wound by sacrificing your life force

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Unique Skill:

[Level Reset]

User's Level will be reset upon meeting certain condition without resetting their stats

[Reversal]

The reversal effect can be applied to the status panel and canceled at any time. When used, it changes a Plus (+) status into a Minus (-). Applying it to the [Life] effect will turn it into [Death]. This unique skill can also influence skills, curses, titles, and blessings that possess divinity.

[Balance]

You can find balance in everything and every action.

[Universal Map]

User can access a virtual map shows clear details of places, even if user haven't been there yet. It highlights important stuff like weather, terrain, local events, and wildlife. Additionally, it includes a precise pathfinding feature that directs you to any target or destination you choose.

[Tireless]

User's body is like a perpetual motion machine, immune to exhaustion or fatigue. You never get tired, no matter how strenuous the task or how long you push yourself. Physical and mental fatigue are nonexistent. No side effects

Primordial Skill:

[Quantum Blink]

User can teleport instantly to any location, regardless of distance. This ability bypasses all forms of barriers, seals, or defenses designed to block teleportation. Your presence is seamless and undetectable during transit.

[Enigma]

User's past or future is completely off-limits to anyone trying to peek into it. Anyone who tries to see what's coming for user will only get a vision of what would happen if you weren't even around. user is also immune to any time influencing power like aging manipulation, paradoxes, history erasure, etc

Class Skills:

[Gentle Beast Bond]

The user can form a soft emotional bond with beasts, making them easier to approach, calm, feed, and train.

This does not force obedience. The beast must still trust the user.

[Nurturing Touch]

The user can heal minor wounds, reduce stress, and stabilize injured beasts by touching them and channeling mana.

The effect is stronger on young, wounded, or bonded beasts.

[Growth Feeding]

The user can infuse food with mana, helping beasts grow healthier, stronger, and more energetic.

Poor-quality food cannot become legendary, but it can become much more nutritious.

[Beast Language Sense]

The user can understand basic beast emotions, instincts, hunger, fear, anger, loyalty, and pain.

This is not full speech, but it allows the user to communicate through behavior and intent.

[Shelter Keeper]

The user can create a small safe zone where beasts feel calmer and recover faster.

The safe zone is weak in combat but useful for raising young monsters and wounded companions.

[Basic Mana Theory]

The user gains improved understanding of mana flow, spell structure, and magical principles.

This makes learning spells and magical skills easier.

[Focused Reading]

The user can read, memorize, and understand books more efficiently.

The skill is especially useful for magical texts, history, formulas, and system records.

[Minor Insight]

The user occasionally gains small flashes of understanding when studying difficult subjects.

It does not reveal perfect answers, but it helps the user notice clues.

[Calm Mind]

The user gains resistance against mental fatigue, confusion, panic, and study exhaustion.

This helps during spell research, meditation, and long training sessions.

[Theory Note]

The user can create system-recognized notes from their own understanding.

These notes make it easier to remember theories, formulas, spells, and skill principles.

[Potion Brewing]

The user can create potions by mixing herbs, monster parts, minerals, and mana-infused liquids.

Potion quality depends on recipe knowledge, tool quality, and ingredient purity.

[Material Refinement]

The user can purify herbs, ores, monster parts, blood, crystals, and magical materials.

Refined materials become more effective for crafting or alchemy.

[Ingredient Appraisal]

The user can identify basic properties of ingredients.

Examples:

PoisonousHealingExplosiveMana-richSoul-relatedFire attributeUnstableRotten

[Controlled Heating]

The user can precisely control flame, temperature, and heating time during alchemy.

This reduces failure rates when brewing potions or refining materials.

[Minor Transmutation]

The user can perform small material changes.

Examples:

Hardening liquidSoftening metalNeutralizing poisonExtracting essenceChanging colorImproving texture

This skill cannot create rare materials from common ones.

[Demonic Presence]

The user releases an aura of demonic authority.

Weak demons, monsters, and corrupted creatures may feel fear, respect, or submission.

[Lesser Corruption]

The user can corrupt objects, weak monsters, land, or mana.

The corruption is limited but useful for creating demonic territory.

[Demon Command]

The user can command lesser demons and demonic beasts.

This works best on weaker beings or those already loyal to the user.

[Dark Mana Core]

The user's mana becomes partially demonic.

Dark magic, curses, corruption skills, and demonic techniques become stronger.

Holy magic becomes more dangerous to the user.

[Infernal Contract]

The user can create contracts with demons, monsters, or mortals.

Contracts may exchange power, service, protection, territory, souls, blood, or resources.

Breaking the contract creates backlash.

[Spirit Sense]

The user can sense nearby spirits, elemental presences, spiritual residue, and hidden spirit activity.

[Basic Spirit Contract]

The user can form simple contracts with willing spirits.

Contracts may allow summoning, communication, mana sharing, or minor blessing.

[Spirit Whisper]

The user can communicate with spirits through emotion, mana, and intent.

Higher spirits may still require language, offerings, or respect.

[Elemental Borrowing]

The user can borrow a small amount of power from a contracted spirit.

Examples:

Flame sparkWater shieldWind stepEarth skinLight glowShadow veil

[Spirit Offering]

The user can offer mana, food, memories, incense, crystals, or emotions to spirits to increase favor.

Different spirits desire different offerings.

[Charming Voice]

The user's voice becomes more pleasing and persuasive.

It improves negotiation, singing, distraction, and social influence.

[Soft Allure]

The user gains a gentle charm aura that makes them easier to like or approach.

It does not force affection.

[Minor Glamour]

The user can slightly enhance their appearance using mana.

This may improve elegance, beauty, posture, skin glow, hair shine, or eye brilliance.

[Emotional Reading]

The user can sense simple emotions from nearby targets.

Examples:

FearInterestAngerSadnessCuriosityDesireDistrust

[Heartstring Touch]

By touching a target, the user can calm emotions or intensify an existing feeling.

It cannot create deep emotions from nothing.

[Basic Martial Form]

The user gains improved posture, balance, striking form, and defensive movement.

This is the foundation of all martial growth.

[Body Conditioning]

The user's body becomes easier to train.

Strength, stamina, flexibility, pain resistance, and recovery improve through effort.

[Combat Breathing]

The user can control breathing to improve stamina, focus, and attack rhythm during combat.

[Unarmed Strike]

The user's punches, kicks, elbows, knees, and palm strikes become stronger and more precise.

[Battle Focus]

The user can suppress fear, distraction, and hesitation during combat.

This does not remove emotions completely, but it keeps the user functional.

[Mercy Touch]

The user can heal minor wounds, reduce pain, stabilize bleeding, and cleanse weak toxins or infections through touch.

This skill is best used outside direct combat or after creating distance from enemies.

It cannot regenerate lost limbs, revive the dead, or cure powerful curses at this stage.

[Sanctified Needle]

The user can create or bless a small needle, dagger, or blade with holy mana.

When used on allies, it can inject healing energy into the body.

When used on enemies, it can damage undead, demons, curses, and corrupted beings.

This is the first skill that shows the dual nature of the class: healing and killing through the same tool.

[Silent Prayer]

The user can cast simple prayers without speaking aloud.

This allows the user to heal, bless, or calm themselves while hiding, sneaking, escaping, or avoiding attention.

At this stage, the prayers are weak but extremely useful for survival.

[Pain Suppression]

The user can temporarily reduce pain in themselves or an ally.

This allows wounded allies to move, retreat, or continue fighting.

However, the wound itself is not fully healed. If abused, the target may worsen their injury without realizing it.

[White Veil Step]

The user's footsteps become lighter when moving toward an injured ally or escaping danger.

This is not true stealth, but it reduces sound and helps the user move safely through battlefields, temples, hospitals, ruins, and night roads.

[Lover's Devotion]

The user gains increased courage, focus, and emotional strength when acting for someone they truly love or deeply cherish.

The stronger the bond, the greater the effect.

[Shared Warmth]

The user can share stamina, comfort, and minor healing with a loved one through touch, embrace, kiss, or emotional connection.

This is not powerful healing, but it is excellent for recovery and emotional support.

[Promise Mark]

The user can place a harmless emotional mark on one beloved.

The mark allows the user to sense the target's general condition, emotional distress, and danger level.

At this stage, only one or two marks can be maintained safely.

[Protective Instinct]

The user reacts faster when someone precious to them is threatened.

This may improve dodging, guarding, interception, or emergency movement.

[Heartfelt Vow]

The user can make a vow toward a loved one.

As long as the user acts in accordance with the vow, their determination and resistance to fear increase.

Breaking the vow causes emotional pain and temporary class instability.

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