"I've sent out an emergency signal now. Everyone can sense my location with a slight effort of perception. Even if your magic is depleted or your sensitivity is poor, you can hold the amulet to your forehead, and it will point the way for you," Alan explained in great detail.
Several people followed Alan's instructions and tested it, finding that it worked exactly as he said. Minister Bagnold's eyes lit up even more after experiencing it for herself. The surrounding crowd discussed the device with great interest. After Alan's brief introduction, they realized the value of such equipment in the field, especially for the Hit Wizards. In the past, if they acted separately, communication had always been a headache.
While they could use the Patronus Charm to transmit information, the commotion was often too great, and most Aurors had not mastered the advanced application of that spell. Normally, they had to rely on Apparition just to deliver a message.
"How long can this amulet work, and how strong is its anti-interference ability?" Minister Bagnold was quite interested in the first item Alan brought out and quickly asked for details.
"Regardless of how it's used, a Communication Amulet can work continuously for three months. However, if an emergency signal is sent, the amulet will be scrapped on the spot. Of course, expired amulets can be exchanged for new ones at one-third of the cost, but scrapped amulets must be repurchased. As for anti-interference, it can basically penetrate ordinary Shield Charms. If it's in the midst of powerful Confusion Spells or high-level shielding, it might struggle. However, I can specifically make enhanced versions with stronger penetration for the Ministry. Of course, the cost will be higher," Alan said. He was doing business, after all, and kept the profit margins in mind.
Minister Bagnold nodded, then motioned for Alan to continue.
"Next is the multi-to-multi function. First, we select several amulets to establish a communication network, and then everyone within it can freely transmit messages to the others, whether to the whole group or to a specific person. To achieve this, an auxiliary piece of equipment—the Communication Manual—must also be bound. It acts as a relay station. Each manual can support a network of up to twenty people. As long as you remember which person corresponds to which number, you can send targeted signals."
"Of course, this manual is not free. However, for every twenty Communication Amulets the Ministry orders, I can include one manual for free," Alan said with an elegant, composed expression, even while driving a hard bargain.
"So, how much do you plan to sell this Communication Amulet for?" Fudge, who was playing with the disc in his hand, asked.
"The Communication Amulet is fifteen Galleons each," Alan said, pleased to finally hear someone ask about the price.
"Fifteen Galleons?" Fudge hesitated and turned to look at Minister Bagnold. He clearly felt the price was high, considering the item only lasted three months and cost five Galleons to replace after that. The actual annual cost would be thirty Galleons per person.
"Hmm, the cost is a bit high. Can it be cheaper?" Minister Bagnold really liked the amulet, but she understood the hesitation in Fudge's eyes.
"If the Ministry orders more than fifty at once, I can set the price at thirteen Galleons each. How does that sound?" Since it was a negotiation, Alan wasn't about to give in too easily.
Minister Bagnold was clearly tempted and was about to agree.
"The number thirteen is too unlucky. Let's make it twelve Galleons each," Amelia Bones, the Head of the Department of Magical Law Enforcement, interjected. She had noticed the Minister was a poor haggler.
"Twelve Galleons?" Alan pretended to ponder deeply, secretly grumbling about the Director. Their relationship was good, and the Minister was ready to buy, yet Amelia still had to interfere. Fortunately, only he knew the true production cost of the amulets. "Alright, twelve Galleons it is. After all, it's the first item I'm demonstrating, so consider it half-sold and half-given away," Alan said, gritting his teeth as if he were suffering a massive loss.
Minister Bagnold was happy to see him agree and felt a surge of gratitude for Alan's "sacrifice," as the amulets—made of Agriba Alloy—looked quite expensive.
"Okay, that concludes the Communication Amulet. Next, I will demonstrate the Defensive Amulet."
Alan then showed everyone the Defensive, Sonic Boom, and Flash Amulets. Their effects satisfied the room. Each new product sparked fresh discussion, especially the Defensive Amulet. This item essentially gave frontline personnel an extra margin for error—a margin that could save their lives. Many Hit Wizards even privately planned to buy more from Alan's shop later.
When it came time to bargain again, Amelia stepped forward to negotiate directly. Finally, the prices were settled: Defensive Amulets for ten Galleons, and the other two types at twelve Galleons each.
With the basic amulets finished, Alan moved on to the more complex tools.
"These are Magic-Suppressing Handcuffs. Once cuffed to a criminal, they continuously drain the suspect's magic, causing them to lose the ability to cast spells. For an average adult wizard, it takes only one minute to completely incapacitate them. I believe every frontline Auror deserves a pair."
"These are Protective Gloves. Their effect is similar to the Defensive Amulet, but once activated, they generate a Protego shield centered on the glove. They are extremely flexible and allow the user to adjust the defensive angle freely. The strength of the shield is three times that of the amulet, though the price is higher."
"This is a Self-Checking Pocket Watch. The front tells time normally. When the back is opened and activated, it can scan the holder's body to check for blood loss, dehydration, poisoning, or fractures, and it can detect if they have been tainted by minor curses or Dark Arts."
Seeing the popularity of his initial items, Alan's confidence soared, and he tirelessly promoted these mid-range products to the group.
