In an age long forgotten by human memory—an age never recorded in books yet still lingering in whispers of the past—great civilizations once flourished.
They built wonders, uncovered secrets of nature, and reached heights of knowledge that seemed impossible. Yet one by one, those civilizations vanished, as if the world itself had chosen to erase their existence.
Among those lost civilizations stood the Kingdom of Salimar.
Salimar was a land where knowledge was revered above all else. Its scholars devoted their lives to the pursuit of science and discovery. They mastered physics, chemistry, and mathematics, reaching levels of understanding that even modern nations have yet to achieve in certain fields.
Yet their greatest discovery was not within numbers, formulas, or matter.
It was magic.
Through relentless study, the scholars of Salimar uncovered a truth that shattered their understanding of the world. The universe was not governed by chaos, as many had once believed. Instead, every natural force was guided by a conscious will.
The sun had a master.
The seas had a ruler.
The mountains had their governors.
Even the smallest hills and the quietest lakes were watched over by ancient entities.
The scholars called them the Masters.
At first, these beings were merely subjects of study—mysterious forces that scholars sought to understand from a distance.
But curiosity rarely remains harmless.
Slowly, the scholars' ambitions changed.
They no longer wished only to study the Masters.
They wanted to control them.
The earliest experiments were small and cautious. Rituals were conducted in hidden laboratories, away from the eyes of the public. A few scholars attempted to communicate with lesser entities, documenting their findings in secret manuscripts.
But curiosity soon turned into greed.
And greed into obsession.
Sorcerers began attempting rituals far beyond their understanding. Some tried to summon greater Masters—entities whose power was never meant to be touched by human hands.
Boundaries that should never have been crossed were shattered.
Wars erupted.
Blood was spilled.
Offerings were made to powers that cared little for human lives.
It did not take long before fear spread throughout Salimar.
Eventually, the kingdom witnessed its first public trial against magic.
In the center of the capital's great square stood a wooden platform. A single sorcerer stood upon it, his hands bound in iron chains. Surrounding him was a massive crowd, yet an unnatural silence hung in the air.
Above them, the sky had taken on a strange reddish hue, as though night itself was trying to arrive before its time.
From the crowd, a man wearing a long black cloak stepped forward.
His face was hidden beneath a shadowed hood.
When he spoke, his voice was calm, cold, and absolute.
"In the name of the Court of Silence, magic is forbidden."
He paused, letting the words settle like a heavy weight over the crowd.
"You are condemned to burn."
Torches were raised.
Flames quickly spread across the platform.
Yet the sorcerer did not scream.
He did not beg.
Instead, he slowly lifted his head and looked toward the sky above the city.
Then he whispered quietly:
"You are late."
At that exact moment—
The ground trembled.
It was only a faint tremor, but everyone in the square felt it.
And that night, the people of Salimar realized something terrifying.
The war against magic was not the end of an era.
It was the beginning of something far greater.
From that moment onward, a mysterious organization emerged into the world.
They called themselves the Court of Silence.
No one knew where they had come from.
No one knew how they possessed such immense wealth, power, and influence.
Yet within a surprisingly short time, they had risen to the highest levels of authority across the world.
They moved quietly.
But their decisions reshaped nations.
Under their command, a new political power was established:
The Union of Kingdoms.
Eighteen kingdoms were united beneath a single banner.
Their first law was absolute.
Magic was forbidden.
Without exception.
Books containing magical knowledge were burned.
Sorcerers were executed.
Even possessing a magical artifact became a crime punishable by death.
Outwardly, the age of magic had come to an end.
Yet in the Kingdom of Salimar, political power still rested in the hands of several ancient noble families.
The Ruling Families of Salimar
The James Family
Rulers of the southern lands, where vast fields and fertile soil stretched to the horizon. Their wealth came from agriculture, and their lord was known for wisdom, patience, and long-term vision.
The Cars Family
The heart of Salimar's commerce. They controlled markets and trade routes across continents. Their caravans carried not only goods, but also information from distant lands.
The Crewe Family
Masters of the sea. Their enormous fleet dominated maritime trade and fishing industries. Their ships brought both wealth and military strength to the kingdom.
The Novira Family
Perhaps the most mysterious family in Salimar. Their name had long been associated with dark magic. Rumors claimed they secretly hunted corrupt nobles and wealthy criminals, stripping them of their fortunes through methods no one could explain.
Their reputation inspired both fear and respect.
Few dared investigate their activities.
The Eternal Dawn Council
An official branch of the Normadia Empire stationed within Salimar. They managed the kingdom's records, legal documents, and state administration, while also overseeing weapon production.
Their authority was subtle—but their influence reached into every corner of the kingdom.
The Veradis Family
One of the most feared families in Salimar. Known for their mastery of traps, barriers, and destructive techniques, they also operated a hidden black market dealing in magical artifacts.
Their power was rarely visible.
But it was always present.
To the outside world, it appeared that magic had vanished completely.
That the age of sorcerers had ended.
That the world had finally returned to order.
But history has always followed one simple rule.
What is buried in darkness…
never truly dies.
