In Mondstadt City, if you ask around, everyone knows who's boss!
In the daytime Mondstadt, the most eye-catching place was undoubtedly the Adventurers Guild of Mondstadt City.
With the beautiful and sweet-voiced, gentle, kind, and infinitely patient Katheryne, the endless stream of Adventurers coming and going became a beautiful sight in Mondstadt City.
As a nation that advocates for freedom, the people here inherently possess a heart full of love and yearning for adventure. The number of Mondstadter newcomers joining the Adventurers Guild every year is countless.
However, it was a pity that for a recent period, the number of new Adventurers joining the Adventurers Guild had plummeted, once becoming the branch with the fewest and lowest new recruits among the Seven Nations. This greatly troubled Cyrus, the head of the Mondstadt Branch of the Adventurers Guild.
It wasn't that the 'freedom' and yearning for adventure in the hearts of Mondstadters had diminished; rather, for young people, they now had better options than becoming Adventurers.
Since the Grand Master Varka led the elite troops of the Knights of Favonius on an expedition, the Knights of Favonius had fallen into an awkward situation of troop shortage. Even old Knights like Gray, who was close to retirement, had to be recalled to Mondstadt. One could imagine how short-handed the Knights of Favonius currently were.
To make up for the troop strength lost by the Knights of Favonius due to the expedition, the Acting Grand Master Jean specially approved an increase in the recruitment quota for the Knights of Favonius this term. This meant that more Mondstadter youths would become Knights of Favonius.
In Mondstadt, being a member of the Knights of Favonius was undoubtedly a matter of bringing honor to one's ancestors.
However, the recruitment standards of the Knights of Favonius in previous years were extremely strict, always preferring quality over quantity. Even a powerful warrior like Noelle, who possessed a Vision, had not passed the assessment and remained a reserve member.
The news of the Knights of Favonius being short-staffed was not new, but this time's expansion recruitment made all the youths in Mondstadt City eager to try. After all, with the Knights of Favonius expanding recruitment, it meant their probability of passing the test would be slightly higher.
So, those newcomers who usually felt they couldn't pass the Knights of Favonius's test and directly registered to become Adventurers this year all chose to give it a shot, training hard in hopes of seizing this opportunity to join the Knights of Favonius.
Although the number of recruits for the Knights of Favonius increased today, it could be foreseen that the competition this year would be even fiercer than in previous years.
Although the Knights of Favonius had not yet released the official news, according to reliable intelligence provided by a certain Cavalry Captain, the number of recruits this time was highly unlikely to exceed double the number from previous years. However, the number of people signing up for the Knights of Favonius recruitment test this year was a full five times that of last year.
So, where did so many new applicants come from?
It turned out that some Mondstadters who failed the test in previous years wanted to seize this opportunity to try again this year. Although the Knights of Favonius had an age requirement for new testers—not exceeding 30 years old—there was no requirement regarding the number of times one could apply.
Among this year's applicants, there were even veteran Adventurers who had been Adventurers for several years, returning to participate in the Knights of Favonius's new recruit assessment. Although such actions would lead to gossip behind their backs, it truly did not violate the rules, and the Knights of Favonius would indeed recruit them if they achieved good results.
But all of this had nothing to do with Arkz.
Taking care of a farm already occupied most of Arkz's time. If he added joining the Knights of Favonius, Arkz would turn into a spinning top, not only getting whipped but also working nonstop day and night.
Compared to the work of a Knight of Favonius, the job of an Adventurer, where he could freely control his time, was indeed more suitable for him.
Cyrus, the branch head who had been standing on the street striking a bodybuilding pose to solicit new recruits for a long time without any success, became extremely excited upon learning that Arkz was here to join the Adventurers Guild and possessed a Vision. He immediately decided to grant Arkz many benefits.
These included, but were not limited to, allowing him to start as an Intermediate Adventurer, exempting him from the newbie commissions—which involved running errands, lacked technical skill, and paid low wages—required of Beginner Adventurers.
To lower the mortality rate of new Adventurers and ensure that the hard-recruited newcomers wouldn't rashly accept commissions with generous Rewards that exceeded their abilities, leading to them becoming delivery services for monsters, the Adventurers Guild required new recruits to start with simple commissions until they reached a level that proved their strength, allowing them to accept commissions with higher difficulty coefficients, greater danger, but also higher Rewards.
However, this regulation was undoubtedly a hindrance and a waste of time for newcomers with some strength like Arkz. Therefore, upon learning that Arkz possessed a Vision, Cyrus immediately gave him the green light, upgrading him directly to Intermediate Adventurer.
After all, in Teyvat, you might be a strong person without a Vision, but with a Vision, you are definitely not weak.
Even a Scholar who had done no physical training would have their body nourished by Elemental Power after obtaining a Vision. Even without using Elemental Power, they could rely on physical strength alone to fight a Mitachurl.
That's why it was said that those with a Vision were definitely not weak.
It was just like in a game: without using skills, only relying on normal attacks, as long as one was patient enough and their control was skilled enough, even without profound operational techniques, an ordinary person could slowly grind down a Mitachurl.
Arkz was naturally very happy to save some trouble.
It had to be said that the benefits provided by the Adventurers Guild were quite good: a set of Adventurers Guild uniforms, a two-star weapon, a Silver Sword, and a set of two-star artifacts. Anyone who saw this would praise it as a generous move.
However, these two-star artifacts were useless to Arkz. As the Traveler, he had hundreds of sets of five-star artifacts in his backpack, although he couldn't take them out to use himself temporarily. These mere two-star artifacts could only be used as fodder to level up other artifacts.
After thinking for a moment, Arkz decided to give them to Amu to use. Amu, having shed the identity of Arkz's elemental construct and transformed into a demon, should also be able to use artifacts as an independent entity.
As expected, an entire set of two-star artifacts successfully fused into Amu's body. Feeling the growing strength within his body, Amu was extremely happy about Arkz's gift.
Arkz did not forget the purpose of this trip: to take on some commissions at the Adventurers Guild to earn some Mora. The money in his hand was almost gone, and the plants on the farm would take at least three more days to mature. He couldn't just keep sitting there spending his savings.
After flipping through the commission list at Katheryne's desk for a long time, Arkz finally chose a commission to clear out the Ruin Guards at Starsnatch Cliff, which offered a Reward of 50,000 Mora.
A Reward of 50,000 Mora was equivalent to two and a half months' salary for an ordinary person, but compared to the strength of a Ruin Guard, it wasn't considered too much. Moreover, the mission did not require turning in the Ruin Guard's core, meaning that after completing the mission, he could still sell the Ruin Guard's Power Core to the Adventurers Guild and earn another 5,000 Mora.
Although selling it elsewhere might fetch a price that was four or five hundred Mora higher, Arkz was not yet familiar with Mondstadt and was unwilling to waste time for those few hundred Mora.
