⚔️ Swordsmanship
🌟 Chosen Sword Arts
Umbral Dark Sword
• Focus: Edaptability, evasion ,speed, subtle techniques, dirty fighting, deception, and trickery
• Description: A style built on underhanded tactics such as ambushes, feints, and disrupting the opponent's focus.
• Grants 360-degree awareness and refined mana control for unpredictable combat.
⸻
Moonlight Sword
• Focus: Defense and prediction
• Description: The stronger the opponent's attack, the more powerful the user's counterattack becomes
• A defensive-oriented sword school
⸻
Ironblood Sword
• Focus: Power, endurance, and destructive offense
• Description: Attacks inflict irreversible wounds, causing blood to burn like fire
• Origin: Developed naturally among barbarians and exceptionally strong commoners
⸻
Holy Radiance Sword
• Focus: Strength, speed, precision, and tempo control
• Description: Strikes both body and soul simultaneously
• Restriction: Only those blessed by the gods can learn this school
⸻
⚔️ General Rules
• These styles can also be applied to other melee weapons (spears, axes, hammers, etc.)
→ However, aside from the Dark Sword, effectiveness is generally reduced
• Practitioners are called Warriors
• Each school has sub-branches with partial power
• Full potential can only be reached by dedicating oneself to a single path
• If a sword style is acknowledged across the world of Yggdrasia, it becomes recorded and inherited by the world itself
⸻
🏆 Power System
• Determined by mana and mastery
• From Saint Rank onward, power is judged based on the strongest practitioner of the school
⸻
✨ Independent Schools (Celestia Example)
• Any sword style that does not belong to the above systems is considered an independent school
• Example:
👉 The Celestia School, originating from the prestigious academy of Leonhart, Lumeria Continent
• Note: This is only one example, not the only such school
⸻
🔮 Magic System
🌍 Elemental Magic
• Fire (Red): Explosion and heat
• Water (Dark Blue): Liquid manipulation
• Lightning (Purple): Electricity and thunder
• Wind (Green): Air control
• Earth (Brown): Earth, stone, vegetation
⸻
🌀 Origin Magic
• Non-Elemental (Colorless):
• Low level: Versatile and practical
• High level: Focuses on mental power
• No spirits
• Beast Taming (White mixed with blue/purple):
• Taming monsters or spirits (ineffective on world-class monsters)
• No spirits
• Fate Reversal (Gray): Blessings and curses
• Dark (Black): Shadows and poison
• Light (Gold): Light and healing
• Demonic (Red-Black): Power of demons
• Holy (Pure White): Power of divine beings
⸻
📊 Power Tiers
• Beginner: Generates a small amount of power, minimal effects
• Intermediate: Can affect a single target, slightly more complex spells
• Advanced:
• Can greatly affect one target
• OR lightly affect multiple nearby targets
• Saint: Affects a small area around the user, influencing multiple targets
• King:
• Awakens the true nature of the element
• Can create large-scale effects within a small area
• From this level onward, magic can directly affect the soul
• Emperor: Massive influence over a wide area, affecting thousands
• God: Catastrophic, nation-level to world-level impact
⸻
Bow
• A weapon that channels magic, similar to a standard magic staff.
• Its power system closely resembles that of spellcasting.
• Commonly used by those who lack precise control over mana flow and the direction of their attacks.
• It is the only weapon aptitude that can be awakened through training and mastery over time.
Only those of Elven blood are born with an innate talent for archery. (Those who gain their aptitude through training must undergo a second awakening before they can rival those born with it)
_____
⚙️ Key Concepts
🌟 Talent
• A gift from the gods
• However, demons impose a drawback on those who possess it
• Magic talent → stronger in that element, harder to learn others( except for non-elemental )
• Sword talent → only makes learning elemental magic difficult (not all magic).
•Bow talent → Can not have a sword talent and brackets.
⸻
🔥 Aura
• A technique that:
• Forms a defensive layer around the body (Works like a defense stat)
• Enhances weapons when infused
• Cannot be self-destroyed
• Can only be broken by equivalent-level attacks
• Recovers slowly; requires holy energy for full restoration
• Can be inherited → called Reiki
⸻
🧬 Core Rule
• Aura ≠ Mana
• Mana originates from the core
• Aura is mutated mana that cannot return to the core
• Exists around or beneath the skin
👉 Important:
• Magic talent → no Aura
• Sword talent → produces more Aura, but still retains enough Mana for survival
⸻
🌀 Summoning
• Requires mana + understanding of mana flow
• Must draw a magic circle
⸻
🧝 Spirits
Elemental Spirits
• Pure elemental forms
• Enhance corresponding elements
• Cannot be absorbed if power gap is too large (risk of damaging mana core)
⸻
Beast Spirits
• Animal-shaped, element-colored
• Independent power
• Require a contract
• Strong spirits will not acknowledge significantly weaker users
⸻
🌌 Domain
• Creates a localized space that enhances specific magic types
Spell Scroll
•A vessel forged to contain spells of immense power—or rare utility.
•Only those of the elven royal lineage… or elves who carry the blood of heroes… possess the ability to create them.
•A single scroll can unleash magic far beyond the user's own limits.
•Examples:
-Teleportation Scroll…
-Healing Scroll…
