Ben, brought back to life in the Hunter's Dream, looked at his empty blood echoes and almost empty blood vials, and nearly cried.
When fighting monsters, one swing of his axe did only ten points of damage. But when he hit himself, with over 600 health, one axe swing did twenty times the damage.
By this time, Ben was starting to understand something: the priest in front of him might be the gun parry teacher from "Bloodborne."
Because his desire to attack was like a crazy dog, constantly attacking the player, it gave the player many chances for a gun parry.
But it's easier said than done.
Failing a gun parry isn't punished as badly as failing a shield parry in Dark Souls.
As long as you keep your distance, you won't get hit after a failed gun parry.
But the problem is, if you keep too far away, you won't be able to get in close enough for a visceral attack after a successful parry.
Also, unlike fighting small monsters, when fighting a boss, at least Father Gascoigne, a failed gun parry will damage the boss, but it won't stop him from acting.
That means the boss can still charge at you and hit you with his axe while you're shooting him, letting you know why flowers are so red.
......
Ben wasn't the only player who felt a little hopeless.
Lucas kept the general framework of "Bloodborne" the same as the game from his previous life.
Of course, he optimized things like the graphics and details.
While keeping the art style of "Bloodborne," he greatly improved the quality of the models, the animation, and the physics.
The VR version of "Bloodborne" will definitely give players the most exciting experience.
Also, the map of "Bloodborne" is very well made. In general, it's similar to Dark Souls 3 in that you can travel to different places.
But in smaller areas, it's similar to Dark Souls 1 in that the levels are full of puzzles.
Also, before beating a boss, besides the lamp in Iosefka's Clinic, there's only one lamp in Central Yharnam.
It seems very unfair, but players who know the shortcuts will find that getting to Father Gascoigne's Tomb of Oedon or the Cleric Beast bridge takes less than a minute.
Climbing ladders in the sewers, taking elevators, the boar passage… there are three different paths for players to choose.
Compared to Dark Souls 1, where you have to run a long way after dying to bosses like Bed of Chaos, making players complain about the long distance, "Bloodborne" is kinder when it comes to running.
Skilled players who know the shortcuts and map can turn "Bloodborne" into a parkour game.
As for new players?
Never mind, let's move on to the next topic.
As for the difficulty, "Bloodborne" and "Dark Souls" have completely different styles. "Bloodborne" is faster paced and encourages players to attack. For example, the gun parry is designed for this.
But can you beat the boss without using gun parry?
Of course, you can. Lucas kept some classic features from the previous game.
One reason is that it fits the setting, and another is so players can suffer better later on.
............
Inside the Tomb of Oedon, facing Father Gascoigne, Ben felt like he was in a new world, full of excitement and surprise.
He realized that the priest was either crazy and had lost his mind, or the game was designed this way.
When he was being chased around like a stray dog by the priest, he noticed that the priest was stuck behind a bunch of tombstones.
Also, in the game, his axe could be switched to a long-handle version, and his spinning attack could go through the tombstones and hit the priest.
"Did Lucas mess up this boss, or did he do it on purpose?"
"But thinking about it, it makes sense! The priest has lost his mind, so his intelligence must have decreased. Why else would the priest, who was fighting alongside me before, be fighting me now?"
Ben happily used his spinning attack to wear down the priest's health.
"You can't hit me, you can't hit me! Ha! You can't hit me!"
Looking at the priest, Ben laughed like a villain.
But Ben wasn't worried. He hadn't even used the music box yet.
The music came from the box. The priest, who had completely turned into a beast, struggled and became confused.
Without hesitation, Ben threw an oil jar at the priest, then two molotov cocktails.
The priest's health dropped quickly. When the priest recovered, Ben's charged spinning attack hit the priest.
[Prey Slaughtered]
The blood-red words appeared in the center of the screen.
Ben laughed out loud in the game after killing the priest.
Even though his methods were dirty, he still beat him.
He walked to the priest's body and picked up the glowing item.
[Obtained Oedon Tomb Key]
"So there's no way to save the priest?" Ben sighed. At first, he thought that beating the priest would trigger some story event that would save him.
But now it seemed like the priest had to be killed.
If he wasn't killed, the story couldn't continue.
And if he guessed correctly, the little girl's mother was probably dead too.
Exploring the Tomb of Oedon, Ben found an item on a broken female body that confirmed his thoughts.
It was the red brooch the little girl had mentioned, with the name of the priest's wife: Viola.
The body on the rooftop was clearly the little girl's mother. The terrible wounds and blood made people imagine what had happened.
Especially with the music box the little girl gave Ben, it made people think even more.
Did the little girl's mother come looking for the priest and get killed by the beasts roaming Yharnam?
And did the priest see all of this and go insane, turning into a beast himself?
Or had the priest's mind been slowly failing, and he killed Viola himself?
No one knows the truth, because both answers seemed possible.
But Ben wanted to believe that the priest didn't kill his wife, but went crazy because of her death.
"I just feel sorry for that little girl."
Ben looked at the ruby brooch in his bag, remembered the little girl's sad face, and sighed in his heart.
He wouldn't tell her the sad news for now.
Ben decided to explore the path ahead.
Ben continued pushing the story forward little by little.
He entered the Oedon Chapel, where there was an old woman in a red robe. She told him that the chapel was a safe place.
Incense scared away the beasts, and if he met any normal people, he could send them there.
The church was safer than their homes.
Ben remembered the little girl, Gilbert, who told him some information, and the mean old woman.
They were all normal people in the game.
But Ben didn't go back right away. He decided to look around some more.
He killed two big guys with cane-like weapons at the bottom of a staircase in front of a closed gate. Ben found something that made him very happy.
What did he see?
If he had a shield, would he have been afraid of the priest before?
[Wooden Shield: A wooden shield used by the villagers to defend against monsters before the Hunt. There's nothing wrong with the shield itself, but skilled hunters don't use them because it makes them less efficient.]
(End of Chapter)
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