Beginner:I can control gravity around me.
Adept:I can manipulate gravitational fields and forces.
Master:I can manipulate the energy and physical systems that generate planetary-scale phenomena.
I. Beginner-Level Spells
At beginner level, the mage has authority over local gravitational force. Most spells affect the caster, nearby objects, or a relatively small area.
1. Gravity Sense
Allows the user to perceive gravitational fields and variations in gravitational strength.
Can detect:
mass concentrations
gravitational anomalies
underground structures
large objects
changes in planetary gravity
incoming objects by their gravitational influence
With practice, it becomes almost a sixth sense.
2. Weight Alteration
The most basic practical technique.
The caster can increase or decrease their own effective weight.
Applications:
becoming lighter while jumping
becoming heavier to resist being pushed
reducing fall speed
increasing traction
moving through water
climbing surfaces
3. Feather Step
Reduces the user's effective weight while maintaining physical strength.
The user can move almost silently and leap enormous distances.
At higher proficiency, the caster can briefly make themselves almost weightless.
4. Heavy Step
The opposite of Feather Step.
The caster temporarily increases their effective gravitational mass.
A single step can:
crack weak flooring
pin themselves against the ground
resist knockback
increase melee impact
5. Gravitational Pull
Creates a weak localized gravitational attraction.
It can pull small objects toward the caster.
Sword → hand
Stone → hand
Enemy → slightly closer
Essentially a magical gravitational telekinesis.
6. Gravitational Push
Creates the opposite effect.
The user generates a gravitational gradient that pushes objects away.
Useful for:
deflecting projectiles
creating distance
knocking enemies back
disrupting formations
7. Gravity Anchor
The user anchors themselves to a location by dramatically increasing the gravitational force acting upon their body.
Useful against:
explosions
shockwaves
telekinetic attacks
charging monsters
strong winds
8. Gravity Cushion
Reduces the gravitational acceleration acting upon the user or another object.
A simple but extremely useful defensive spell.
It can turn:
"fall from a cliff"
into
"slow descent."
9. Directed Fall
The user changes the direction in which gravity acts upon themselves.
Instead of falling downward:
gravity pulls them sideways.
With sufficient control, they can effectively run along walls or ceilings.
10. Gravity Well
Creates a small region of increased gravity.
Objects inside become heavier and movement becomes difficult.
At beginner level, the radius is small and the increase modest.
11. Gravity Field
The opposite of Gravity Well.
Creates a region where gravitational force is reduced.
Useful for:
jumping
maneuvering
reducing structural loads
moving heavy objects
12. Impact Weight
The user dramatically increases their effective weight immediately before impact.
Jumping from a height becomes a weapon.
So does a punch.
So does dropping a weapon.
The trick is timing.
II. Adept-Level Gravity Magic
At Adept level, the mage stops thinking about gravity as merely weight.
They learn to manipulate gravitational fields, acceleration, momentum, and energy transfer.
13. Localized Gravity Control
Instead of merely increasing gravity in an area, the caster can establish a precise gravitational vector.
For example:
Gravity → sideways.
Or:
Gravity → toward the caster.
Or:
Gravity → toward a designated point.
This gives much greater battlefield control.
14. Gravity Well: Advanced
Creates a concentrated gravitational field around a chosen point.
The closer something gets to the centre, the stronger the gravitational force becomes.
Possible uses:
trapping enemies
crushing objects
bending projectile trajectories
dragging opponents together
controlling battlefield movement
15. Gravitational Barrier
Creates a wall of intense gravitational distortion.
Projectiles entering the field are pulled off course.
Arrows curve.
Bullets deviate.
Thrown weapons suddenly lose their trajectory.
At higher proficiency, even magical projectiles can be distorted.
16. Orbital Bind
The caster places an object inside a controlled gravitational field and forces it into orbit around another object.
For example:
Several stones → orbit the caster.
These can then be launched outward as projectiles.
It is essentially a magical miniature orbital system.
17. Gravitational Slingshot
The caster uses a gravitational field to accelerate an object dramatically.
A stone thrown into a controlled gravitational trajectory can emerge at enormous speed.
With enough precision, this can turn almost any object into ammunition.
18. Mass Anchor
Rather than merely making something heavier, the caster drastically increases the gravitational attraction between an object and its surroundings.
A weapon becomes almost impossible to move.
A shield becomes immovable.
A person can be pinned to the ground.
19. Zero-G Field
Creates a localized region of near-zero effective gravity.
Everything inside begins floating.
Combined with directional gravity, this becomes an extremely powerful movement technique.
20. Gravity Flight
The caster continuously changes the gravitational vector acting upon themselves.
Rather than "flying" in the conventional sense, they are effectively falling in whatever direction they choose.
This has an important advantage:
There is no need for wings, propulsion, or aerodynamic lift.
21. Gravitational Compression
The user concentrates gravitational force onto a target.
Unlike a simple crushing spell, the pressure can be precisely distributed.
It can:
crush armour
compact stone
collapse structures
compress materials
immobilize enemies
This also has enormous industrial applications.
22. Gravitational Lens
Manipulates the path of light by distorting local spacetime through gravity.
Applications:
bending light around the caster
creating optical distortions
obscuring an area
magnifying distant objects
seeing around obstacles
This is the point where Gravity Magic begins producing effects that look like entirely different schools of magic.
23. Tidal Force
The caster creates different gravitational forces across different parts of a target.
For example:
Head → pulled upward
Feet → pulled downward.
The resulting differential force can tear apart objects or violently destabilize them.
Against large structures, this can be devastating.
24. Gravitational Pulse
A sudden expansion of a localized gravitational field.
It behaves somewhat like a gravitational shockwave.
It can:
knock enemies away
disrupt projectiles
destabilize structures
interrupt spells
create openings
25. Gravitational Detection
An advanced form of Gravity Sense.
Instead of simply sensing gravity, the caster can detect changes caused by movement.
This allows them to sense:
approaching enemies
buried objects
large creatures
underground chambers
moving vehicles
distant masses
Essentially, a primitive magical gravimetric radar.
III. Master-Level Gravity Magic
This is where Gravity Magic reveals its true authority.
A master understands that gravity is not merely a force that pulls objects downward.
It is deeply connected to:
mass, energy, planetary structure, spacetime and celestial bodies.
26. Mass Manipulation
The user gains limited authority over the effective mass of an object.
This is different from simply changing its weight.
Weight is:
gravitational force acting on mass.
Mass is:
the object's resistance to acceleration.
Changing effective mass therefore changes how the object interacts with the rest of the world.
Applications include:
making enormous objects easier to accelerate
making small objects extraordinarily difficult to move
altering the momentum of attacks
dramatically increasing impact force
27. Gravity Inversion
The caster reverses the gravitational gradient within an area.
Instead of:
everything falls toward the planet,
objects may be pulled:
away from the planet.
A localized inversion can launch objects upward.
A sufficiently powerful one could create catastrophic atmospheric and structural effects.
28. Gravitational Singularity
The caster creates an extraordinarily concentrated gravitational field.
Not necessarily a true black hole—the latter should require an absurd amount of energy—but a temporary pseudo-singularity.
It can:
distort trajectories
crush matter
distort light
trap objects
produce enormous tidal forces
29. Event Horizon
A legendary Gravity technique.
The caster establishes a boundary beyond which escape becomes extraordinarily difficult because of extreme gravitational distortion.
30. Gravitational Time Dilation
Because extreme gravitational fields affect the passage of time, a Master can create localized differences in temporal progression.
For example:
Inside the field: time passes slower.
The user hasn't technically learned Time Magic.
They are exploiting the relationship between gravity and spacetime.
31. Gravitational Lens: Grand
The caster bends spacetime sufficiently to manipulate the path of light around a massive field.
Applications:
invisibility
long-distance observation
magnification
visual distortion
redirecting light
creating false images
With sufficient sophistication, the caster can effectively construct magical telescopes or surveillance systems.
32. Tectonic Manipulation
The caster senses the stresses within a planet and manipulates gravitational forces acting upon geological structures.
Possible effects:
earthquakes
fault activation
tectonic displacement
landslides
continental-scale pressure changes
The stronger the spell, the more dangerous it becomes.
33. Geothermal Extraction
The caster draws energy from deep within the planet.
They can manipulate:
geothermal heat
magma
subterranean pressure
volcanic energy
The energy can then be redirected into a spell.
34. Volcanic Awakening
An extremely destructive application of Geothermal Extraction + Tectonic Manipulation.
The caster manipulates the geological conditions surrounding a volcano until an eruption occurs.
35. Magnetic Field Distortion
Because planetary magnetic fields arise from complex interactions involving the planet's interior and electromagnetic processes, an advanced Gravity mage can interfere with them indirectly.
Applications:
disrupt compasses
interfere with magnetic sensors
create electromagnetic disturbances
distort certain forms of magical detection
interfere with technological systems
Combined with Elemental Lightning Magic, this becomes significantly more powerful.
36. Planetary Gravity Manipulation
The user temporarily alters the gravitational field of a large region.
At extreme mastery, potentially:
an entire planet.
This could theoretically affect:
oceans
atmosphere
tectonic systems
orbital behaviour
weather patterns
satellites
planetary rotation dynamics
37. Orbital Manipulation
A legendary technique allowing the caster to alter the trajectory of a celestial body.
Possible targets:
moons
asteroids
artificial satellites
enormous magical constructs
It would likely require an enormous ritual, astronomical mana reserves, or assistance from other Ancient Magics.
38. Gravity Collapse
The user forces matter into an extremely compressed state through overwhelming gravitational pressure.
Possible consequences:
crushing fortifications
collapsing magical barriers
compacting minerals
producing ultra-dense materials
A Creation mage could potentially take material produced by Gravity Collapse and forge it into an entirely new magical ore.
39. Celestial Authority
The highest theoretical form of Gravity Magic.
The caster establishes a gravitational connection with a celestial body and temporarily treats it as part of their magical domain.
They can manipulate:
its gravitational field
energy
orbital interactions
magnetic phenomena
geological activity
At sufficient power, a Master could effectively become the controller of a planetary gravitational system.
40. World's Weight
The ultimate defensive/offensive technique.
The caster invokes the gravitational authority of the planet itself and concentrates an enormous portion of that gravitational influence upon a target.
The target doesn't merely become "heavy."
They are effectively being subjected to the weight of the world.
It could pin:
monsters
armies
magical constructs
enormous creatures
to the ground.
The spell would be catastrophically expensive and dangerous to the surrounding environment.
